Most Steam trading cards are worth around ten cents, and most complete sets cost less than a dollar. A tiny handful are worth hundreds, which is why the question gets asked so often and answered so badly.
We pulled prices for 13,966 normal card sets from a public Steam Market dataset on 20 October 2026. Below is what a typical card and set go for, how to check your own, and what's left once Steam takes its cut. (If it's levels you're after rather than money, the complete guide to leveling up on Steam is the better starting point.)
How much are Steam trading cards worth?
Usually very little. On 20 October 2026 the median complete card set cost $0.72 on the Steam Market, and a typical card about 11 cents. Nearly two-thirds of all sets cost under $1. Only 132 of 13,966 sets cost more than $10.
So a pile of cards from games you've played is probably a few dollars of Steam credit, not a windfall. The exceptions are real, though, and worth looking for before you craft or sell anything.
What a typical card and set sell for
Here is the whole market in one table. Each price is for a complete set of normal (non-foil) cards, one of every card in it.
| Measure | Set price |
|---|---|
| Cheapest (Counter-Strike 2) | $0.22 |
| 10th percentile | $0.43 |
| 25th percentile | $0.51 |
| Median | $0.72 |
| 75th percentile | $1.35 |
| 90th percentile | $2.48 |
| Mean | $2.45 |
| Dearest entry (War Girl) | $14,683.60 |
The middle half of the market sits between 51 cents and $1.35. That's the honest answer to "what's a Steam card set worth": around 70 cents, give or take.
Ignore the mean. At $2.45 it's almost level with the 90th percentile, because a single entry at the top drags it up. Take War Girl out and the mean drops to $1.40, still nearly double the median.
Per card, the typical set averages 11 cents a card. The middle half of sets average between 8 and 20 cents, and the median set has six cards.
Grouped by price, the picture is even plainer:
| Set price | Sets | Share |
|---|---|---|
| Under $0.50 | 3,114 | 22.3% |
| $0.50 β $0.99 | 5,822 | 41.7% |
| $1.00 β $1.99 | 3,125 | 22.4% |
| $2.00 β $4.99 | 1,519 | 10.9% |
| $5.00 β $9.99 | 254 | 1.8% |
| $10.00 β $99.99 | 129 | 0.9% |
| $100 and up | 3 | <0.1% |
Under $2 covers 86% of sets. Past $10 you're in collector territory: 132 sets in all, and only three above $100.
Why a few are worth hundreds
Price follows supply, and supply follows players. Cards only drop for people who own the game, so a game with millions of owners floods the Market while one with a few hundred barely registers. That's why the cheapest set in the entire dataset belongs to Counter-Strike 2, and Dota 2's is the third cheapest. The expensive end is the reverse: games that were delisted, sold poorly or never found many players, so very few cards exist and completionists bid up the last ones.
Even the top of the list needs reading carefully. War Girl leads at $14,683.60, but only one of its eight cards has a price in the data, and the set figure is that one card multiplied by eight. The dearest set with every card priced is Chessplosion, at $124.37. The most expensive Steam trading card sets covers the collector end properly, including what to do if one turns up in your inventory.
How to check what your cards are worth
One card at a time, on Steam. Open your Steam inventory and click a card. If it can be sold, the panel on the right shows the lowest current Market price and a link to the card's Market page, where a chart shows what it has actually sold for recently. That's as current as prices get, and it's fine for a handful of cards. It gets slow once you have cards from forty games.
Your whole inventory at once. The Steam card inventory checker reads your inventory and prices it set by set. It sorts what it finds three ways: complete sets worth more sold than crafted, partial sets you're closest to finishing, and what finishing them would cost. You sign in with Steam, and your inventory has to be public. Nothing is saved to our database; the scan sits in memory for about fifteen minutes and is then gone.
Two limits worth knowing. The checker prices from a market snapshot rather than live listings, so look at the Market itself before selling anything valuable. And it counts foil cards without pricing them. Foils form a separate set of their own, one of the differences the basics of Steam trading cards walks through.
What you actually receive when you sell
The listed price isn't what lands in your wallet. The Steam Market takes about 15% of each sale between Valve's fee and the game's fee, so a 72-cent set brings you roughly 61 cents, and an 11-cent card about 9.
What lands is Steam Wallet funds. You can spend them on games, cards or anything else on Steam, but you can't withdraw them to a bank. That's fine if you were going to spend the money on Steam anyway. It's a nasty surprise if you were counting on cash.
Complete sets have a second route. We buy complete card sets and pay in TF2 keys or Steam gems, all in one trade offer, so there's no listing cards one by one and no waiting for buyers. We pay the same rate whatever the game, which makes it a good fit for ordinary sets. A genuinely rare set will fetch more on the Market.
Sell it or craft it?
If you want Steam levels, a set's price matters in a way that isn't obvious. Every badge craft gives exactly 100 XP, whether the set cost 22 cents or $124. Crafting an expensive set throws value away, and selling a cheap one barely buys anything back.
The line between the two is the median set price divided by what's left after the fee. On this snapshot that's $0.72 Γ· 0.85, about $0.85. Below it, craft: the sale wouldn't buy back even one ordinary set. Above it, sell and spend the proceeds on cheaper sets, and you end up with more XP than the one craft you gave up. The craft-or-sell calculator does the sum for any price you type in.
For whole levels rather than single sets, the cheap end of those tables is where the XP is, since every set crafts into the same 100 XP. The full cost comparison of crafting versus buying runs that maths out to level 100, and the level-up calculator prices any target level in complete sets, starting from the level you're at now.
Most cards are worth small change, a few are worth a lot, and the only way to know which you're holding is to check. Scan your inventory, sell anything above the break-even, craft the rest. If you'd rather not hunt the Market for the sets you're missing, cheap Steam leveling with assembled sets shows what that costs per set, and the calculator gives you the exact price of your next level, delivered in a single trade offer.
Figures come from the public steam.tools Steam Market dataset (the same source this site's price tools use), snapshot 20 October 2026, covering 13,966 games and 101,282 cards. Normal sets only; foils are excluded. Where some cards in a set had no current price, the dataset estimates the set from the cards that did. Card prices move daily, so treat these as a dated picture, not a quote.
Frequently asked questions
How much is a single Steam card worth?
Usually around 10 cents. On 20 October 2026 the typical set averaged 11 cents a card, and the middle half of sets averaged between 8 and 20 cents. Cards from very small or delisted games are the exception and can be worth several dollars each.
How do I check my Steam inventory's value?
For a single card, click it in your Steam inventory and the side panel shows its lowest Market price. For everything at once, the inventory checker prices each game's set from a market snapshot and flags the sets worth selling rather than crafting. The checker needs your inventory set to public.
Can you cash out money from selling Steam cards?
No. Steam Market sales pay out as Steam Wallet funds, which you can spend on Steam but not withdraw, and about 15% of each sale goes in fees first. Selling complete sets to us pays in TF2 keys or gems instead, which are still Steam items rather than cash.
Why do Steam card prices drop?
Mostly because supply keeps growing. Cards only drop for people who own a game, so every new owner adds cards to the Market, and a big discount that brings in a wave of new players tends to bring a wave of cheap cards with it. Games that stop gaining players, or get delisted, go the other way.